These are our four basic classes each with their starting stat bonus.
Mage: +2 int, +1 dex
Thief: +2 dex, +1 str
Cleric: +2 int, +1 vit
Swordsmen: +2 vit, +1 str
All classes will have 15 stat points to place where they wish:
Strength (str): This affects melee damage. This stat also affects strength based scenarios, for example, lifting a boulder or pushing a log.
Vitality (vit) : Vitality determines how many health points a character has. This also determines a character’s ability to resist certain status effects.
Dexterity (dex): Dexterity affects accuracy and speed. The faster a character is the higher chance to dodge. This skill also affects dexterity based scenarios, for example lock picking.
Intelligence (int) : Intelligence determines one’s magical ability. This stat also affects one’s ability to make potions and other such items.
Luck (lck): This stat affects all sort of random events. Maybe you’ll get lucky and the enemy will just decide to run away.. or maybe the gods themselves will come down from the heavens and smite you all.. who knows.. but the luck stat does determine your odds.
Adventure Quest will be played in a turn based manner via swapnote. The Dungeon Master (DM) will be a neutral party and will keep the game fair and balanced.
and that is pretty much it!